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AI Insights · Timothy · October 2025

Top Boxing Games Performance in Switzerland Q3 2025

Explore the Q3 2025 performance of the top boxing games in Switzerland, with insights on downloads, revenue, and active users from Sensor Tower's data.

Top Boxing Games Performance in Switzerland Q3 2025

In the third quarter of 2025, the top boxing games on a unified platform in Switzerland showcased varied performance trends in downloads, revenue, and active user metrics. Based on data from Sensor Tower, here's a closer look at how these games fared.

Boxing Star: Boxing Fight Game experienced a fluctuating revenue pattern, with a peak of approximately $450 in mid-July. Weekly downloads saw a decline from 111 at the start of the quarter to 41 by the end, while active users decreased from 140 to 105.

WWE SLAM by Topps® Card Trader had a notable revenue start at $237, rising to $403 in mid-July before gradually declining to $55 by the end of September. The app did not report any downloads or active user data during this period.

Burrito Bison: Launcha Libre showed steady revenue growth, starting at $87 and peaking at $237 in late August. Downloads remained relatively stable, hovering around 20 per week, while active users saw a slight increase from 154 to 146.

WWE Mayhem recorded significant revenue fluctuations, with a notable high of $517 in August. Download numbers varied, starting at 37 and ending at 35, while active users showed a minor increase from 145 to 133.

Lastly, Real Boxing 2 experienced a revenue increase towards the end of the quarter, peaking at $211. Downloads began at 103, decreasing to 61, while active users dropped from 169 to 102.

For more detailed insights and data on these applications, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025